Design-minded technologist focused on building prototypes and design tools as part of the product development process, with a particular emphasis on OEM device interfaces, smart environments and virtual/augmented reality experiences.
An eager and active participant in all stages of a project cycle—from ideation and needs assessment to design and development. Applauded by former coworkers for positive, collaborative attitude and for adding smiles to the office space with corny jokes.
Skills + Tools
AR/VR Design PrototyperRedmond, WAJan 2018 to Present
Defining, prototyping and testing multi-modal interactions for augmented and virtual reality. Platforms include internally-developed tech as well as off-the-shelf AR and VR platforms like Microsoft HoloLens, Oculus Rift, Leap Motion, Unity 3D and Unreal Engine 4.
Technical Consultant, Contractor(Various)Seattle, WANov 2015 to Dec 2017
Provided interactive development, prototyping, and/or technical guidance for various startups and large organizations including Microsoft, T-Mobile and The Audubon Society.
Senior Design DeveloperRedmond, WAMar 2017 to Oct 2017
- Executed a major C# code refactor and UI redesign for a Microsoft Excel add-in utilized by STEM educators and hobbyists to display real-time data from Arduino-based microcontrollers in Excel. My effort yielded a more robust, reliable and intuitive experience than the existing prototype. Also supported, built and prototyped Arduino-based projects targeted toward middle school students.
Design TechnologistSeattle, WAAug 2014 to Oct 2015
Spearheaded the design technology program for Amazon's innovative physical retail concept centered around a checkout-free shopping experience. Established rapid prototyping and “Wizard of Oz” environment simulation as invaluable mediums for design exploration and high fidelity testing of experiences that weren't yet technically possible. Collaborated regularly with VPs, researchers, engineers and other senior level members in influencing project direction.
Collaborated with researchers and designers on the design and implementation of visual and UI flow explorations for cutting-edge consumer products. Rapidly developed high fidelity, end-to-end prototypes which were critical for formal usability testing as well as presentations to senior-leadership and corporate partners.
Interactive Developer & Technology LeadSeattle, WAJun 2010 to Aug 2012
Oversaw technical direction and managed development resources for building rich interactive exhibits and installations for nationally and internationally recognized museums and environments. Interfaced with clients and their technical staffs, architected a kiosk development kit and researched emerging technologies.
API DesignerRedmond, WAMar 2009 to Dec 2009
Designed the official Flash-Lite API for content providers and partners (including the BBC) to build custom apps with video playback for the Nintendo Wii.
Interactive DeveloperSeattle, WAMar 2006 to Oct 2007
Developed richly interactive Flash websites and games for clients including Disney Channel, Nintendo, Nickelodeon and Starbucks.
Camera Interface DeveloperRochester, NYDec 2004 to Feb 2006
Front-end interface developer on the Kodak EasyShare-One, the first consumer digital camera with touchscreen and Wi-Fi.
Interactive Developer & DesignerBuck & PulleynPittsford, NYAug 2004 to Dec 2004
Developed and designed interactive campaigns within a regionally and nationally acclaimed advertising agency for clients including Kodak, Ithaca College and Corning Glass.
Interactive DeveloperElement KRochester, NYOct 2003 to Jul 2004
Developed custom Flash components for generating instructional graphics and animations for enterprise e-learning courses.
Wilderness Ranger Intern + VolunteerMarblemount, WAJun–Sept 2016 / Jun–Sept 2017
Volunteer Wilderness Ranger & Mountain StewardUnited States Forest ServiceSkykomish, WA / Glacier, WAJun–Sept 2014 / Jun–Sept 2015
Volunteer Trail CrewWashington Trails Association(Various), WAJun 2015 to Sept 2015
B.S. in New Media: Interactive DevelopmentRochester, NYMay 2003